Post by Headchef on Aug 29, 2016 23:25:21 GMT
1. The food and FEP system.
The FEP system allows you to develop your character stats by eating various food.
In order to raise a stat up, you need to fill up the FEP bar up to the value of your highest stat - once you fill the bar, you roll for stat increase based on which FEPs you have accumulated in the bar.
This means that you want to keep the desired stats on the same level, if you want to progress faster.
The amount of FEP you gain when you eat anything greatly depends on a whole array of factors, for example: Hunger level, Food Variety, Satiations, type of chair you’re using, your symbel and more.
The Hunger level bar is the most important one of them. The amount of % you see when you mouse over it is the amount by which the FEPs you gain are multiplied. Hence it’s very important to keep it low (ideally at 300%, which is an x3 multiplier).
Every time you eat anything, your Hunger bar gets filled a little. It fills really quickly if you’re trying to eat low-q foragables to regain energy as a new character. This is why I recommend getting an alt to do energy-heavy labor, and also use tables with even basic wooden symbel to help negate that.
Hunger bar also affects the Food Variety bonus.
Food Variety.
Every time you eat a different sort of food (boar meat, then bear meat for example) the amount of FEPs you need to level up decreases. The amount of decrease is calculated based on the stat type of FEP, your stats and you Hunger bar.
Satiations
Following so far? Satiations are the most confusing out of the factors.
When you mouse over any food (amber client feature), a bunch of food types gets highlighted in the Food tab.
Those are the satiations associated with that sort of food. A new character will have all of those satiations hidden, which means they rest at 100%.
As you eat trashy foragables early game, or massive amounts of sausages and baked goods later on, your satiations will drop based on the chance listed on the food.
Food often fills satiations that are completely different from the food group it is in.
For example, you’d think that roasted chicken fills up poultry satiations, but no, fish and berries it is.
Keep in mind that amount by which the satiations are reduces depends on Q of the food.
PLUS THE MULTIPLIER FROM YOUR HUNGER. THIS IS WHY IT SHOULD ALWAYS BE 300% OTHERWISE YOU WASTE FOOD.
Variety bonus. Open the character sheet and watch the FEP bar as you eat. Ideally, you want to fill your bar up to ~65-70% by eating main meals, and then fill the rest with different filler food, reducing the total you need to ding and saving you from over-filling the bar.
The bar doesn’t carry over to the next level up, so if you over-fill the bar, it’s gone (they still affect the chance of which stat you gain).
This is the reason why we want to have variety in our cupboards later on. When you want agility and 2 deer dogs bring you to 95% of next level, obviously eating a third one is a huge waste of meat.
If you would have eaten a honeybun for example you would've still gotten the level and you spent way less resources. Odds are still that you do get the +2 Agil in this case due to the +2 Agi FEPs being the vast majority of your FEP bar.
We will take care that there will be good symbel items on the table. These are items which influence the amount of FEPs gained, as well as hunger % gained when consuming a product.
This makes it so that your food is more efficient, as well as that you are longer in the range of being Ravenous (300% Food efficiency).
The final FEP formula is:
Food FEP*Hunger Bonus*Account Bonus*Table Bonus*Bonfire bonus*[Satiations values multiplied]
3. Satiations and you.
There are two ways you could manipulate your satiation stats to your advantage.
1. Reset your satiations.
When one of your satiations dips down into 10-20% range, you’ll have problems gaining more FEPs. Usually this happens with fish, meat and forage satiations in the early game.
That means you need to reset your satiations. When four of your satiations reach 49% and below, the lower one will be reset back to 100%. That’s why it’s a good idea to have a couple of «buffer satiations», rare and useless ones lowered down to 49%, allowing you to reset your important satiations easier.
In early game, I’ve forcefully lowered my nuts-and-seeds and mushrooms satiations to 49% by eating tonns of chestnuts and various shrooms. After that when I had my forage down to 40% from eating berries, I only needed to lower my meat or fish satiation down to 49%, which was easy.
So, if you have a very low satiation in your character sheet, try to reset it by lowering 3 more satiations into 49% range.
2. Buff your satiations.
You can also raise your satiations directly by drinking four of the drinks available ingame: tea, milk, wine and beer.
Drinking them will give you an increase to the following satiations (at Q10):
Tea: Forage by 1%, Bread by 0.5%, and Food by 0.1%. Drink it from a mug fresh and piping hot to get +20q increase.
Wine: Fruit by 0.5% and Cheese by 1%. Drink it from a wine glass.
Beer: Meat by 0.5% and Sausage by 1%. Drink it from a tankard.
Milk: Vegetables by 2%, and Berries by 1%. Not that useful, and it also decreases diary, which is a part of cheese food group (you dont want that). Mug is probably a vessel for milk.
Drinking them will also lower the correspondent drink satiation, which means you can only drink about 5-6 liters before you stop gaining any significant increases. Drinking satiations do not reset each other or other food satiations, so you’re stuck with them until you reset them by food.
However, you can abuse the system by lowering 3 useless satiations into 49% range (in my case, those are fish, foul and poultry and mushrooms – those are not getting buffed by drinks, which is important). Drink until you reach 15% in the drinking satiation, and then eat some fish or chicken or mushrooms. It will reset your drinking satiation back to 100%, so you can drink and raise valuable satiations like sausages, bread and food again.
4.Conclusion and food combos.
To conclude this guide, here’s a small summary:
1. Don’t spam eat everything, watch your hunger.
2. Use an alt on a separate account to do your heavy lifting. You can run two windows.
3. Raise your stats evenly.
4. Use the said alt to shape him into crafter (Dex, Psy and Per on the same level). Make your main char into fighter/miner (Str, Agi, Con). Or vice versa, up to you. It’s much easier to keep two chars on 8000+ energy and 300% hunger, rather than one.
5. Employ as much bonuses as you can: symbel, variety, bonfires et cetera.
6. Manage and buff your satiations.
The FEP system allows you to develop your character stats by eating various food.
In order to raise a stat up, you need to fill up the FEP bar up to the value of your highest stat - once you fill the bar, you roll for stat increase based on which FEPs you have accumulated in the bar.
This means that you want to keep the desired stats on the same level, if you want to progress faster.
The amount of FEP you gain when you eat anything greatly depends on a whole array of factors, for example: Hunger level, Food Variety, Satiations, type of chair you’re using, your symbel and more.
The Hunger level bar is the most important one of them. The amount of % you see when you mouse over it is the amount by which the FEPs you gain are multiplied. Hence it’s very important to keep it low (ideally at 300%, which is an x3 multiplier).
Every time you eat anything, your Hunger bar gets filled a little. It fills really quickly if you’re trying to eat low-q foragables to regain energy as a new character. This is why I recommend getting an alt to do energy-heavy labor, and also use tables with even basic wooden symbel to help negate that.
Hunger bar also affects the Food Variety bonus.
Food Variety.
Every time you eat a different sort of food (boar meat, then bear meat for example) the amount of FEPs you need to level up decreases. The amount of decrease is calculated based on the stat type of FEP, your stats and you Hunger bar.
Satiations
Following so far? Satiations are the most confusing out of the factors.
When you mouse over any food (amber client feature), a bunch of food types gets highlighted in the Food tab.
Those are the satiations associated with that sort of food. A new character will have all of those satiations hidden, which means they rest at 100%.
As you eat trashy foragables early game, or massive amounts of sausages and baked goods later on, your satiations will drop based on the chance listed on the food.
Food often fills satiations that are completely different from the food group it is in.
For example, you’d think that roasted chicken fills up poultry satiations, but no, fish and berries it is.
Keep in mind that amount by which the satiations are reduces depends on Q of the food.
PLUS THE MULTIPLIER FROM YOUR HUNGER. THIS IS WHY IT SHOULD ALWAYS BE 300% OTHERWISE YOU WASTE FOOD.
Variety bonus. Open the character sheet and watch the FEP bar as you eat. Ideally, you want to fill your bar up to ~65-70% by eating main meals, and then fill the rest with different filler food, reducing the total you need to ding and saving you from over-filling the bar.
The bar doesn’t carry over to the next level up, so if you over-fill the bar, it’s gone (they still affect the chance of which stat you gain).
This is the reason why we want to have variety in our cupboards later on. When you want agility and 2 deer dogs bring you to 95% of next level, obviously eating a third one is a huge waste of meat.
If you would have eaten a honeybun for example you would've still gotten the level and you spent way less resources. Odds are still that you do get the +2 Agil in this case due to the +2 Agi FEPs being the vast majority of your FEP bar.
We will take care that there will be good symbel items on the table. These are items which influence the amount of FEPs gained, as well as hunger % gained when consuming a product.
This makes it so that your food is more efficient, as well as that you are longer in the range of being Ravenous (300% Food efficiency).
The final FEP formula is:
Food FEP*Hunger Bonus*Account Bonus*Table Bonus*Bonfire bonus*[Satiations values multiplied]
3. Satiations and you.
There are two ways you could manipulate your satiation stats to your advantage.
1. Reset your satiations.
When one of your satiations dips down into 10-20% range, you’ll have problems gaining more FEPs. Usually this happens with fish, meat and forage satiations in the early game.
That means you need to reset your satiations. When four of your satiations reach 49% and below, the lower one will be reset back to 100%. That’s why it’s a good idea to have a couple of «buffer satiations», rare and useless ones lowered down to 49%, allowing you to reset your important satiations easier.
In early game, I’ve forcefully lowered my nuts-and-seeds and mushrooms satiations to 49% by eating tonns of chestnuts and various shrooms. After that when I had my forage down to 40% from eating berries, I only needed to lower my meat or fish satiation down to 49%, which was easy.
So, if you have a very low satiation in your character sheet, try to reset it by lowering 3 more satiations into 49% range.
2. Buff your satiations.
You can also raise your satiations directly by drinking four of the drinks available ingame: tea, milk, wine and beer.
Drinking them will give you an increase to the following satiations (at Q10):
Tea: Forage by 1%, Bread by 0.5%, and Food by 0.1%. Drink it from a mug fresh and piping hot to get +20q increase.
Wine: Fruit by 0.5% and Cheese by 1%. Drink it from a wine glass.
Beer: Meat by 0.5% and Sausage by 1%. Drink it from a tankard.
Milk: Vegetables by 2%, and Berries by 1%. Not that useful, and it also decreases diary, which is a part of cheese food group (you dont want that). Mug is probably a vessel for milk.
Drinking them will also lower the correspondent drink satiation, which means you can only drink about 5-6 liters before you stop gaining any significant increases. Drinking satiations do not reset each other or other food satiations, so you’re stuck with them until you reset them by food.
However, you can abuse the system by lowering 3 useless satiations into 49% range (in my case, those are fish, foul and poultry and mushrooms – those are not getting buffed by drinks, which is important). Drink until you reach 15% in the drinking satiation, and then eat some fish or chicken or mushrooms. It will reset your drinking satiation back to 100%, so you can drink and raise valuable satiations like sausages, bread and food again.
4.Conclusion and food combos.
To conclude this guide, here’s a small summary:
1. Don’t spam eat everything, watch your hunger.
2. Use an alt on a separate account to do your heavy lifting. You can run two windows.
3. Raise your stats evenly.
4. Use the said alt to shape him into crafter (Dex, Psy and Per on the same level). Make your main char into fighter/miner (Str, Agi, Con). Or vice versa, up to you. It’s much easier to keep two chars on 8000+ energy and 300% hunger, rather than one.
5. Employ as much bonuses as you can: symbel, variety, bonfires et cetera.
6. Manage and buff your satiations.